Games forged from history, painted in ink.
Virtual Game Foundry is a small independent studio making strategy games grounded in real history. Our first title is 干城 Gancheng, a castle-defence game set on the Ming dynasty’s northern frontier.
城
Hold the frontier. Build walls, raise watchtowers and command Ming garrisons against raiders from the steppe, in a single-player strategy game inspired by Stronghold and Age of Empires and painted in the style of classical Chinese ink landscapes.
依史布陣
Every unit and defence has a historical counterpart: anti-cavalry spearmen, juma barricades, listening posts against tunnelling, grappling raiders and sappers. In-game notes explain how Ming frontier armies actually used them.
地形即兵法
Forests shelter attackers from arrows, until fire arrows set them alight. Flames spread, smoke rises and the woods burn down to stumps, reshaping the battlefield mid-siege.
城可長,牆可厚
Extend walls, add hollow watchtowers, bastions and barbican gates, and garrison them with more soldiers. When the outer gate falls, the barbican becomes a killing ground.
天時地利
Fog, rain, snow, sandstorms and night battles change how far archers can see and which routes raiders take. Rivers freeze into crossings, cliffs and passes funnel the attack, and each campaign level opens with its own historical wall layout to defend.
無盡守邊
Endless mode and the daily challenge are played on seeded procedural maps: mountain passes, long rivers, steppe edges and forest ridges, each checked for fairness so every player faces the same frontier.
From the frontier
Where Gancheng is headed
- DoneCore campaign, fortification upgrades, terrain and weather, procedural maps for endless and daily modes, three languages
- NowPlaytesting, balance, final unit art and Steam Deck support
- NextSteam store page and public demo for Windows
- LaterAndroid release, and expansions to other dynasties and frontiers
Virtual Game Foundry
VGF is an independent studio based in Taiwan. We use modern AI-assisted development, including Claude, to let a very small team build games with the depth and polish of much larger ones.
Gancheng is the first in a planned series: the core game covers the Ming northern frontier, with future expansions taking the same shield-and-wall defence to other dynasties and frontiers.
- Founded2025
- LocationTaiwan
- First title干城 Gancheng: Shield and Wall









